
- Unity for mac os x 10.4 mac os x#
- Unity for mac os x 10.4 full#
Fixed regression against Unity 3.3 when using RenderTexture.GetTemporary with cubemaps. Fixed crash in SSE2 skinning code when reading out of bounds. Fixed crash in skinning meshes with invalid bone indices or when mesh has just been updated. Unity for mac os x 10.4 mac os x#
Fixed webplayer graphical glitches existing in Safari on Mac OS X Lion for some AMD graphics cards.Fixed crash on exit in forced OpenGL mode on Windows.Fixed crash on exit when "Exit on Suspend" was checked on iOS.Fix intermittent crash-on-reload on Windows.Fixed render texture creation error when searching in the project view.Fixed potential crash in curve editing for audio sources.Fixed auto release leaks in progress bars on Mac OS X.Clear log callback when unloading domains, fixes crash when hitting Play button.Fixed texture importer rescan memory leak, which caused out of memory crashes.Only display progress bar when it changes at least one percentage point, fixes crash due to out of memory and faster asset scan speed.
meta data file is disagreeing with the changes.
Fixed right click menu for keys on curves in the AudioSource Component not working when a AudioLowPassFilter component was also attached. Fixed crash on Windows related to AssetStore server side errors. Icons on newly created Prefabs no longer stay after the Prefab is deleted from the scene. Additionally, support for web player and standalone builds running on PowerPC Macs will cease with Unity 3.5. With Unity 3.5 we plan to stop web player and standalone support for Windows 2000, Mac OS 10.4 and earlier. Unity for mac os x 10.4 full#
Upper right corner pause button, opening up a menu with resume (unpause), full screen (on stand-alone and web player), mute, restart, and quit (on standalone and handhelds).
Response to Android menu/back/quit buttons.
Proxy level and splash screen in order to reduce unresponsive load time on handheld and webplayer. Following improvements were added to example project (AngryBots):. Windows: disable any IME input when not editing a text field (or Input.imeCompositionMode is set to IMECompositionMode.Off), to make game input work properly without the need to switch input settings. This enables easy text entry for East Asian languages such as Chinese, Japanese, Korean, and other languages with complex characters. Exposed Input.imeCompositionMode, positionString and positionCursorPos to allow IME input handling in custom GUI code.